Vengard
Czeladnik
Dołączył: 07 Mar 2010
Posty: 42
Przeczytał: 0 tematów
Ostrzeżeń: 1/5
Płeć: Mężczyzna
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Wysłany: Sob 11:23, 12 Cze 2010 Temat postu: mały problem |
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Cytat: | Jest to skrypt do gothica 1 mojego własnego NPC wygenerowanego przez gothic npc maker. kiedy reprasuje skrypty,pokazuje się taki error że [/qoute]
Cytat: | [size = 18]U:PAR: expected')'(Line 50)[/size] |
Cytat: | instance KDF_001_Belisar. (Npc_Default)
{
//----------Info ogolne----------
name = "Belisar.";
Npctype = Npctype_Guard;
guild = GIL_KDF;
level = 999;
voice = 14;
id = 001;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 999;
attribute[ATR_DEXTERITY] = 999;
attribute[ATR_MANA_MAX] = 999;
attribute[ATR_MANA] = 999;
attribute[ATR_HITPOINTS_MAX] = 9999999;
attribute[ATR_HITPOINTS] = 9999999;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Mage.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",4, 1,"Hum_Head_Pony",15, 2,KDF_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness(self,1);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,2);
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2);
Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,2);
Npc_SetTalentSkill (self, NPC_TALENT_MAGE,6);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_Broad_02);
EquipItem (self, ItRw_Crossbow_03);
CreateInvItems (self,ItArRuneBreathOfDeath,1);
CreateInvItems (self,ItArRuneStormFist,1);
CreateInvItems (self,ItArRuneTelekinesis,1);
CreateInvItems (self,ItArRuneSleep,1);
CreateInvItems (self,ItArRuneCharm,1);
CreateInvItems (self,ItArRunePyrokinesis,1);
CreateInvItems (self,ItArRuneControl,1);
CreateInvItems (self,ItArRuneBreathOfDeath,1);
CreateInvItems (self,ItArRuneWindfist,1);
CreateInvItems (self,ItArRuneDestroyUndead,1);
CreateInvItems (self,ItArRuneIceWave,1);
CreateInvItems (self,ItArRuneIceCube,1);
CreateInvItems (self,ItArRuneThunderball,1);
CreateInvItems (self,ItArRuneThunderBolt,1);
CreateInvItems (self,ItArRuneChainLightning,1);
CreateInvItems (self,ItArRuneHeal,1);
CreateInvItems (self,ItArRuneteleport5,1);
CreateInvItems (self,ItArRuneteleport5,1);
CreateInvItems (self,ItArRuneteleport4,1);
CreateInvItems (self,ItArRuneteleport3,1);
CreateInvItems (self,ItArRuneteleport2,1);
CreateInvItems (self,ItArRuneteleport1,1);
CreateInvItems (self,ItArRunefirerain,1);
CreateInvItems (self,ItArRuneFirestorm,1);
CreateInvItems (self,ItArRuneFireball,1);
CreateInvItems (self,ItArRuneFirebolt,1);
CreateInvItems (self,ItArRuneFirebolt,1);
CreateInvItems (self,ItArRuneLight,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Mage;
daily_routine = Rtn_start_001;
};
FUNC VOID Rtn_001 ()
{
TA_PracticeSword (24,00,09,00,"location_11_12_07");
TA_PracticeMagic (09,00,24,00,"location_11_12_05");
};
| [size=18] |
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